People are call Season 5 of the Arena by many names. However, the Arena is really nothing more than Blizzard’s testing ground for PvP situations that it can’t test elsewhere. Blizzard is constantly changing and tweaking the Arena to balance classes and help competition.
What to Expect
Resilience has been turned down a lot and you’ll have a hard time getting enough resilience with your gear to have an effect on your performance. Typically, you’ll need about 1200 Resilience when you’re at level 80 if you want to be effective. The Season 5 gear cap, however, is around 900. Season 5 is more oriented towards doing damage and bursting than any of the seasons before it.
You can find Season 5 gear in one of three different tiers. After running some instances and picking up Emblems of Heroism, you start to get your PvP gear. You can turn these in with your honor points in order to get gear that doesn’t require Arena points. You’ll also find that the cap on high end PvP gear has been lowered to 2050. Now more people will have access to the gear before they hit 2100.
What Does it Take to Dominate?
So, what does it take to dominate you competition in Season 5 right now then? At the moment, the most dominant two classes are Retribution Paladins who can take damage forever and deal it out in nice bursts while healing through whatever damage they do actually take, and Death Knights who are generally too overpowered no matter how you look at things. In teams of 2 or 3, these two classes with a healer or a Mage are going to clean up. In 5 man play, the dominant factor is still going to be balance and planning but burst damage is much more effective right now than anything else so 3 person DPS teams are showing up more and more often.
Regardless of how you play, PvP is always going to be changing. Make sure you practice and be ready when Blizzard shifts things around in Season 6.
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